OMEN OMEN — Falter Surge. A falter surge rolls through the dark — the night presses harder. Stay near the fire, or feel it.
Day 1237
THE SKY The sky turns: clear and cold over the valley.
Day 1237
THE SKY The sky turns: rain over the valley.
Day 1237
OMEN OMEN — Wandering Curiosity. A wandering curiosity has been seen at The Open Caves — something glints where the light doesn't reach. Survey it.
Day 1237
THE SKY Ashstorm lifts. The valley breathes again.
Day 1236
OMEN OMEN — Hearth Call. The hearth calls — old coals remember being a blaze. Feed it while it remembers.
Day 1235
OMEN OMEN — Hearth Call. The hearth calls — old coals remember being a blaze. Feed it while it remembers.
Day 1235
THE SKY Ashstorm begins — Wind drives grey ash sideways through the valley. Travel is dangerous, foraging is thin, and the world goes quiet and grey.
Day 1235
FALTERED arbor has faltered — the dark crept in. The dark keeps what it catches: 0 oddments lie scattered where they fell, for anyone bold enough to take them. Their pay-per-life streak hangs by a thread — only surviving to midnight keeps it alive.
Day 1235
FALTERED arbor faltered at Cold River — the dark crept in.
Day 1235
THE SKY The sky turns: clear and cold over the valley.
Day 1234
OMEN OMEN — Hearth Call. The hearth calls — old coals remember being a blaze. Feed it while it remembers.
Day 1234
THE SKY The sky turns: overcast over the valley.
Day 1234
THE SKY The Long Dark lifts. The valley breathes again.
Day 1234
THE WAVE arbor returns at midnight, alive but altered. The cairn of their absence stays.
Day 1234
OMEN OMEN — Hearth Call. The hearth calls — old coals remember being a blaze. Feed it while it remembers.
Day 1233
OMEN OMEN — Falter Surge. A falter surge rolls through the dark — the night presses harder. Stay near the fire, or feel it.
Day 1232
THE SKY The Long Dark begins — A cold snap settles over the valley that will not lift for days. Warmth drains fast out there; the hearth is life.
Day 1232
THE SKY The sky turns: deep cold over the valley.
Day 1232
OMEN OMEN — Falter Surge. A falter surge rolls through the dark — the night presses harder. Stay near the fire, or feel it.
Day 1231
THE SKY The sky turns: overcast over the valley.
Day 1231
THE SKY The sky turns: clear and cold over the valley.
Day 1231
OMEN OMEN — Falter Surge. A falter surge rolls through the dark — the night presses harder. Stay near the fire, or feel it.
Day 1231
THE SKY The sky turns: ashfall over the valley.
Day 1230
THE SKY The sky turns: overcast over the valley.
Day 1230
OMEN OMEN — Falter Surge. A falter surge rolls through the dark — the night presses harder. Stay near the fire, or feel it.
Day 1230
THE SKY The sky turns: clear and cold over the valley.
Day 1230
THE SKY The sky turns: deep cold over the valley.
Day 1229
THE SKY Ashstorm lifts. The valley breathes again.
Day 1229
OMEN OMEN — Hearth Call. The hearth calls — old coals remember being a blaze. Feed it while it remembers.
Day 1228
OMEN OMEN — Wandering Curiosity. A wandering curiosity has been seen at Cold River — something glints where the light doesn't reach. Survey it.
Day 1228
OMEN OMEN — Falter Surge. A falter surge rolls through the dark — the night presses harder. Stay near the fire, or feel it.
Day 1228
THE SKY Ashstorm begins — Wind drives grey ash sideways through the valley. Travel is dangerous, foraging is thin, and the world goes quiet and grey.
Day 1227
THE SKY The sky turns: rain over the valley.
Day 1227
OMEN OMEN — Hearth Call. The hearth calls — old coals remember being a blaze. Feed it while it remembers.
Day 1227
THE SKY The sky turns: clear and cold over the valley.
Day 1226
THE SKY The sky turns: overcast over the valley.
Day 1226
THE SKY The sky turns: rain over the valley.
Day 1226
THE SKY The sky turns: overcast over the valley.
Day 1226
OMEN OMEN — Strange Lights. Strange lights drift over Hearth Hollow — the ground there glitters. Gather while they last.