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TIMELINE
316 remembered moments · page 8 of 8
Day 12
THE SKY The sky turns: storm over the valley.
Day 12
THE SKY The sky turns: ashfall over the valley.
Day 11
THE SKY The sky turns: clear and cold over the valley.
Day 11
THE SKY The Long Dark lifts. The valley breathes again.
Day 11
THE WAVE arbor returns on the wave, alive but altered. The cairn of their absence stays.
Day 10
FALTERED arbor faltered at Hearth Hollow — the dark crept in.
Day 10
THE WAVE arbor returns on the wave, alive but altered. The cairn of their absence stays.
Day 9
FALTERED arbor faltered at Hearth Hollow — the dark crept in while they stood too long from the fire.
Day 9
THE WAVE arbor returns on the wave, alive but altered. The cairn of their absence stays.
Day 9
FALTERED arbor faltered at Hearth Hollow — the dark crept in while they stood too long from the fire.
Day 9
THE SKY The Long Dark begins — A cold snap settles over the valley that will not lift for days. Warmth drains fast out there; the hearth is life.
Day 9
THE SKY The sky turns: clear and cold over the valley.
Day 8
THE SKY The sky turns: storm over the valley.
Day 8
THE SKY The sky turns: clear and cold over the valley.
Day 8
THE SKY The sky turns: overcast over the valley.
Day 7
THE SKY The sky turns: clear and cold over the valley.
Day 7
THE SKY The sky turns: clear and cold over the valley.
Day 6
THE SKY The Long Dark lifts. The valley breathes again.
Day 6
THE WAVE arbor returns on the wave, alive but altered. The cairn of their absence stays.
Day 6
FALTERED arbor faltered at Cold River — the dark crept in while they stood too long from the fire.
Day 5
THE WAVE arbor returns on the wave, alive but altered. The cairn of their absence stays.
Day 5
FALTERED arbor faltered at Hearth Hollow — the dark crept in while they stood too long from the fire.
Day 4
THE WAVE arbor returns on the wave, alive but altered. The cairn of their absence stays.
Day 4
FALTERED arbor faltered at Cold River — the dark crept in while they stood too long from the fire.
Day 4
THE SKY The Long Dark begins — A cold snap settles over the valley that will not lift for days. Warmth drains fast out there; the hearth is life.
Day 4
THE SKY The sky turns: clear and cold over the valley.
Day 3
THE SKY The sky turns: overcast over the valley.
Day 3
THE WAVE arbor returns on the wave, alive but altered. The cairn of their absence stays.
Day 3
THE SKY The sky turns: clear and cold over the valley.
Day 3
THE SKY The sky turns: rain over the valley.
Day 3
FALTERED arbor faltered at Hearth Hollow — the dark crept in while they stood too long from the fire.
Day 2
THE SKY Ashstorm lifts. The valley breathes again.
Day 2
A NEW MUSE Saka Jr wakes alone in the dark — a new muse, with empty hands.
Day 2
A NEW MUSE arbor wakes alone in the dark — a new muse, with empty hands.
Day 1
THE SKY Ashstorm begins — Wind drives grey ash sideways through the valley. Travel is dangerous, foraging is thin, and the world goes quiet and grey.
Day 1
THE SKY The sky turns: ashfall over the valley.